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Reuters
Health - Video games involving multiple players
serve as informal gathering places akin to old-time
pubs and coffee shops, and can thereby boost the
players' social connections, researchers argue
in a new study.
In their report, Constance Steinkuehler of the
University of Wisconsin-Madison and Dmitri Williams
of the University of Illinois at Urbana-Champaign
question the perception that kids who play computer
games are isolating themselves, at least when
they are playing so-called massively multiplayer
online games (MMOs).
"By providing spaces for social interaction
and relationships beyond the workplace and home,
MMOs have the capacity to function as one form
of a new 'third space' for informal sociability,"
Steinkuehler and Williams write. While such sociability
won't offer "deep emotional support,"
they add, it has the benefit of exposing players
to a wide range of viewpoints and a more diverse
social environment.
The effects of the Internet on society are still
being debated, the researchers note in an article
in the Journal of Computer-Mediated Communication.
Some claim the Web allows people to build connections
and communities, while others say such virtual
links are just a poor substitute for the real
thing.
The researchers sought to investigate the role
of MMOs, in which players inhabit "avatars"
or on-screen representations of characters within
virtual worlds and chat with other players by
text or voice, in players'
social lives.
+ Read more: http://tinyurl.com/qqd7j
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